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StrokeRESETNCT06132399

Virtual Reality Software for Patients With Stroke

A study testing META QUEST 3 virtual reality glasses and Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan) in people with Stroke, run by Universidad de Almeria at 4 sites in Spain.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

The goal os this clinical trial is to develop and validate a gamified, fully immersive, and stroke-specific virtual reality software to improve physical disability and quality of life in patients with stroke. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Stroke
What is being tested?
META QUEST 3 virtual reality glasses and Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan)
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
96 participants
Where
4 sitesSpain
Study dates
15 Nov 2024to Nov 2025
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Women and men with either an ischemic or hemorrhagic stroke
  • Stroke between the last 7 to 14 days
  • Functional independence before stroke (modified Rankin scale <3)
  • Paresis of the lower extremity, upper extremity, or both, with a score ≤3 on the "motor arm" item of the National Institutes of Health Stroke Scale (NIHSS) scale
  • Trunk control in seated and standing position
  • Ability to understand basic instructions and to decide whether to sign informed consent

Who cannot join

  • Moderate-severe aphasia that precludes understanding the required tasks
  • Cognitive impairment that precludes cooperation with tasks
  • Serious behavioral problems or mental disorders
  • Lower extremity deep vein thrombosis, quadriplegia, neurodegenerative diseases, lower limb fractures, or recent myocardial infarction
  • Vital organ (heart, lung, liver, kidney, etc.) failure, malignant tumor, or other unstable condition
  • A history of cerebrovascular disease (if not fully resolved)
  • Photosensitive epilepsy

Trial locations and contacts

4 sites in 1 country. Contact the study team or a site near you to ask about taking part.

Alberto Soriano-Maldonado, PhD contact

950 01 55 50

asoriano@ual.es

Spain4 sites, 4 recruiting
  • University of Almería

    Almería, Almería, 04120

    Alberto Soriano Maldonado, PhD, asoriano@ual.es

    Recruiting
  • Torrecárdenas University Hospital

    Almería, 04009

    Patricia Martínez Sánchez, MD, patrindalo@hotmail.com

    Recruiting
  • San Cecilio University Hospital

    Granada, 18016

    Inmaculada Villegas Rodríguez, MD, adavillega@gmail.com

    Recruiting
  • University of Granada

    Granada, 18071

    Francisco J Amaro-Gahete, MD, PhD, amarof@ugr.es

    Recruiting

Other trials in Spain

About this study

Official title: Development and Validation of a Novel Virtual Reality Software for Improving Disability and Quality of Life in Patients With Stroke

The goal os this clinical trial is to develop and validate a gamified, fully immersive, and stroke-specific virtual reality software to improve physical disability and quality of life in patients with stroke.

The main questions it aims to answer are:

  • To assess the effects of a gamified, fully immersive and stroke-specific virtual reality 10-week intervention combined with usual care rehabilitation, compared to usual care rehabilitation alone and in combination with a commercially available VR system, on disability in patients with stroke.
  • To assess the effects of a gamified, fully immersive and stroke-specific virtual reality intervention combined with usual care rehabilitation, compared to usual care rehabilitation alone and in combination with a commercially available virtual reality system, on quality of life, upper-body motor function, gross manual dexterity, handgrip strength, static and dynamic balance, and cognitive function in patients with stroke
Read the detailed description

Stroke is the leading cause of long-term disability and ranks as the second most prevalent cause of mortality worldwide. According to data from the World Health Organization, since 2005, the global probability of a person experiencing a stroke has increased by 50 percent. It is expected that 1 in 4 individuals will face the risk of having a stroke in their lifetime. A stroke can result in significant loss of motor functions, communications abilities, weakness, or hemiparesis, leading to a diminished quality of life. Therefore, improving the rehabilitation process is evidently of paramount significance. Virtual reality has emerged as a novel strategy to improve neurological diseases; however, there is an absence of an immersive software designed specifically for stroke patients within a gamified environment. Therefore, the aim of RESET randomized controlled trial is to evaluate the effect of a gamified, fully immersive, and stroke-specific virtual reality software on disability in stroke patients.

Conditions
Stroke
Being tested
META QUEST 3 virtual reality glasses, Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan), Usual care
Keywords
stroke
Medical subject headings
Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • META QUEST 3 virtual reality glassesDevice

    The RESET virtual reality software will be integrated into META QUEST 3 glasses (Meta Platforms, San Francisco, CA, US) by DYNAMICS.

  • Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan)Device

    This group will use the Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan) gaming system with the Sports package games.

  • Usual careOther

    The UC intervention consists of 3 sessions/week of 90' of physical therapy and occupational therapy conducted by a physiotherapist and an occupational therapist.

Study groups in NCT06132399
Study groupRoleWhat they receive
Commercial non-immersive virtual reality group (CVR)Active comparatorNintendo Switch (Nintendo Co., Ltd, Kyoto, Japan).
Receives: Device: Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan)
Gamified, fully immersive and stroke-specific virtual reality group (RESET)ExperimentalThe RESET virtual reality software will be integrated in the META QUEST 3 glasses (Meta Platforms, San Francisco, CA, US).
Receives: Device: META QUEST 3 virtual reality glasses
Usual care (UC)Active comparator3 session/week of 90 minutes of physical therapy and occupational therapy.
Receives: Other: Usual care

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Disability (The Barthel index)

    An ordinal scale used to measure performance in activities of daily living. It consists of 10 common activities, with eight of them representing activities related to personal care and 2 related to mobility. These are assessed for independence/dependence and scored via an arbitrary weighting system- the index yields a total score out of 100 - the higher the score, the lower degree of disability.

    Measured: Changes from baseline to weeks 13 and 26

Secondary outcomes (15)
  1. Quality of life (NEWSQOL)

    The Newcastle Stroke-Specific Quality of Life Measure assess the specific health-related quality of life measure of 56 items grouped into 11 domains: feelings; ADL/self-care; cognition; mobility; emotion; sleep; interpersonal relationships; communication; pain/sensation; vision; and fatigue. Each item is rated in range 0 to 3, and they are not significant individually. The results of each domain are obtained by the sum of the scores of the items, and higher values indicate greater impact on quality of life.

    Measured: Changes from baseline to weeks 13 and 26

  2. Upper extremity motor function (Fugl-Meyer assessment of Upper Extremity)

    The test consists of 33 items that evaluate the movement, coordination and reflex action of the shoulder, elbow, forearm, wrist and hand. Each item is scored on a 3-point scale (0=cannot perform, 1=performs partially, 2=performs fully) and the total score ranges from a minimum of 0 (hemiplegia) to a maximum of 66 points.

    Measured: Changes from baseline to weeks 13 and 26

  3. Gross manual dexterity (The Box and Block Test)

    The participant is seated at a table, facing a rectangular box that is divided into two square compartments of equal dimension by means of a partition. A total of 150 colored, wooden cubes or blocks (2.5 cm) are placed in one compartment. The participant is instructed to move as many blocks as possible, one at a time, from one compartment to the other for 60 seconds. The score is the number of blocks moved from one compartment to the other during the trial time. The patient's hand must cross over the partition in order for a point to be given, and blocks that drop or bounce out of the second compartment onto the floor are still rewarded with a point. Multiple blocks carried over at the same time, count as a single point. Higher scores on the test indicate better gross manual dexterity.

    Measured: Changes from baseline to weeks 13 and 26

  4. Handgrip strength

    Digital dynamometry will be used to assess the muscular strength in kilograms of both the affected and non-affected upper extremities.Participants will execute the test three times with each hand and the best score will be used to calculate the average of the three repetitions. The non-paretic side will be used as a reference for the paretic side.

    Measured: Changes from baseline to weeks 13 and 26

  5. Lower extremity function (Berg Balance Scale)

    The Berg Balance Scale is a quantitative assessment of balance in older adults. The scale consists of 14 items requiring subjects to maintain positions or complete movement tasks (common to everyday life) of varying levels of difficulty. Items receive a score of 0-4 based on ability to meet the specific time and distance requirements of the test. 0 represents inability to complete the item and a 4 represents the ability to complete it independently.

    Measured: Changes from baseline to weeks 13 and 26

  6. Lower extremity function (Time Up and Go test)

    The Time Up and Go assesses the ability to perform sequential motor tasks relative to walking and turning. The test requires participants to stand up from a chair, walk a distance of 3 meters, turn around, walk back to the chair and seat by themselves in the minimum timeframe possible. The time taken to complete the test is registered.

    Measured: Changes from baseline to weeks 13 and 26

  7. Cognitive function

    The Montreal cognitive assessment, MoCA, consists of 10 simple questions or tasks related to cognitive function. Typically, these are grouped into the following cognitive domains: short term memory, visuospatial abilities, executive functions, attention, concentration, working memory, language, and orientation to time and place. The total score ranges 0-30. Higher scores indicating better cognitive performance.

    Measured: Changes from baseline to weeks 13 and 26

  8. Cognitive function

    The Trail-Making Test will be used to assess the executive function. Successful performance of this test requires letter and number recognition, mental flexibility, visual scanning, and motor function. The Part A consists of 25 circles with the numbers 1-25 written randomly in the circles. The participant is required to connect the circles with a pencil as quickly as possible (i.e. number one to number two, etc). The Part B of the test consists of 25 circles, 13 of them numbered 1 to 13 and, and 12 lettered A to L, randomly distributed over a page of paper. The participant is required to connect the circles with a pencil as quickly as possible, alternating between numbers and letters and taking both series in ascending sequence (i.e. 1, A, 2, B, 3, C…). The time taken to complete the task and the number of errors are recorded in seconds. Greater time indicates greater impairment.

    Measured: Changes from baseline to weeks 13 and 26

  9. Plasma concentrations of inflammatory markers

    Interleukin 2, 4, 6, 8, 10 (ng/mL)

    Measured: Changes from baseline to weeks 13 and 26

  10. BDNF quantification in blood

    Change in Brain-derived neurotrophic factor (ng/mL)

    Measured: Changes from baseline to weeks 13 and 26

  11. GDNF quantification in blood

    Change in Glial cell line-derived neurotrophic factor (ng/mL)

    Measured: Changes from baseline to weeks 13 and 26

  12. PACAP-38 quantification in blood

    Change in Pituitary Adenylate Cyclase-Activating Polypeptide-38 (ng/mL)

    Measured: Changes from baseline to weeks 13 and 26

  13. Plasma concentrations of inflammatory markers, quantification in blood

    Change in Tumor necrosis factor (TNF-alpha) (ng/mL)

    Measured: Changes from baseline to weeks 13 and 26

  14. IGF-1 quantification in blood

    Change in Insulin-Like Growth Factor-1 (ng/mL)

    Measured: Changes from baseline to weeks 13 and 26

  15. NGF quantification in blood

    Change in Nerve Growth Factor (ng/mL)

    Measured: Changes from baseline to weeks 13 and 26

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Nov 2023
  2. Study start15 Nov 2024
  3. Primary completionAug 2025 (estimated)
  4. Study completionNov 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
96 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06132399
Sponsor's protocol ID
CPP2021-008497
Acronym
RESET
Status last verified
Nov 2024
First submitted
26 Oct 2023
Last updated
27 Nov 2024
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: All individual participant data will be shared once the study is finalised and the main results are published. IPD can be obtained by contacting the responsible party.

Publications

  • Hernandez-Martinez A, Fernandez-Escabias M, Amaya-Pascasio L, Carrilho-Candeias S, Ramos-Teodoro M, Gil-Rodriguez M, Orellana-Jaen A, Martinez-Rosales E, Ruiz-Gonzalez D, Esteban-Simon A, Castro-Ropero B, Del-Olmo-Iruela L, Lopez-Lopez MI, Ramos-Herrera AI, Fajardo-Rodriguez MF, Gomez-Garcia S, Rodriguez-Camacho M, Conde-Negri E, Rodriguez-Perez M, Marcos-Pardo PJ, Ruiz JR, Villegas-Rodriguez I, Amaro-Gahete FJ, Martinez-Sanchez P, Soriano-Maldonado A. Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial. BMJ Open Sport Exerc Med. 2024 Aug 7;10(3):e002123. doi: 10.1136/bmjsem-2024-002123. eCollection 2024.

    PubMed 39161559

Questions about this trial

What is this clinical trial studying?

A study testing META QUEST 3 virtual reality glasses and Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan) in people with Stroke, run by Universidad de Almeria at 4 sites in Spain.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 27 Nov 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 4 sites in Spain. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Alberto Soriano-Maldonado, PhD (950 01 55 50, asoriano@ual.es), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Disability (The Barthel index) (time frame: Changes from baseline to weeks 13 and 26). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT06132399, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 27 Nov 2024.

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