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Gamified Flipped ClassroomNCT04859192

Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence

A study testing gamified flipped classroom in people with Gamified Flipped Classroom and Education, Nursing Students, run by Mansoura University at 1 site in Egypt.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

one of the primary components of effective teaching is student engagement and that engagement is critical for learning Read more about this study

Who is it for?
Ages 18 years and older
What is being tested?
gamified flipped classroom
Could I receive a placebo?
No, everyone receives an active treatment
How many people
128 participants
Where
1 siteEgypt
Study dates
22 Apr 2021to 15 Feb 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • agree to participate.
  • Registered fundamental II in second semester year (2020-2021).
  • Have access to network at home.

Who cannot join

  • • Previously enrolled in fundamental II course

Trial locations and contacts

1 site in 1 country.

Egypt1 site
  • Faculty of Nursing Mansoura University

    Al Mansurah

Other trials in Egypt

About this study

Official title: Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence

one of the primary components of effective teaching is student engagement and that engagement is critical for learning

Read the detailed description

In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.

Being tested
gamified flipped classroom

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • gamified flipped classroomOther

    moodle will be gamified

Study groups in NCT04859192
Study groupRoleWhat they receive
study groupExperimentalFor 6 weeks, students in study group will receive their routine flipped classroom in addition to gamified activities that they are required to complete before class session.
Receives: Other: gamified flipped classroom
control groupNo interventionThe control group will not receive any intervention only their routine flipped classroom education

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. changes in students learning motivation score

    will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale

    Measured: will be measured at baseline and at the end of study (after 6 weeks)

  2. change in skill practice confidence level

    confidence scale will be used to used to measure a student's confidence level related to skills performance

    Measured: will be measured at baseline and at the end of study (after 6 weeks)

  3. change in nursing students funadamental skill competency

    will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale

    Measured: will be measured at baseline and at the end of study (after 6 weeks)

  4. changes in students fundamental of nursing knowledge level

    3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.

    Measured: at baseline and three weeks and 6 weeks of study

Secondary outcomes (1)
  1. intensity of nursing skills preparation

    three items which cover how often participants watched the skill video

    Measured: will be measured at baseline and at the end of study (after 6 weeks)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Apr 2021
  2. Study start22 Apr 2021
  3. Primary completion20 Jul 2021
  4. Study completion15 Feb 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
128 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04859192
Sponsor's protocol ID
MansouraN
Status last verified
Apr 2022
First submitted
19 Apr 2021
Last updated
11 Apr 2022
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Elzeky MEH, Elhabashy HMM, Ali WGM, Allam SME. Effect of gamified flipped classroom on improving nursing students' skills competency and learning motivation: a randomized controlled trial. BMC Nurs. 2022 Nov 16;21(1):316. doi: 10.1186/s12912-022-01096-6.

    PubMed 36384544

Questions about this trial

What is this clinical trial studying?

A study testing gamified flipped classroom in people with Gamified Flipped Classroom and Education, Nursing Students, run by Mansoura University at 1 site in Egypt.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 11 Apr 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Egypt. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

changes in students learning motivation score (time frame: will be measured at baseline and at the end of study (after 6 weeks)). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04859192, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Apr 2022.

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