Gamified Flipped ClassroomNCT04859192
Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence
A study testing gamified flipped classroom in people with Gamified Flipped Classroom and Education, Nursing Students, run by Mansoura University at 1 site in Egypt.
Trial summary
one of the primary components of effective teaching is student engagement and that engagement is critical for learning Read more about this study
- Who is it for?
- Ages 18 years and older
- Conditions the study is for
- Gamified Flipped Classroom, Education, Nursing Students
- What is being tested?
- gamified flipped classroom
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 128 participants
- Where
- 1 siteEgypt
- Study dates
- 22 Apr 2021to 15 Feb 2022
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- agree to participate.
- Registered fundamental II in second semester year (2020-2021).
- Have access to network at home.
Who cannot join
- • Previously enrolled in fundamental II course
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence
one of the primary components of effective teaching is student engagement and that engagement is critical for learning
Read the detailed description
In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.
- Being tested
- gamified flipped classroom
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
gamified flipped classroomOther
moodle will be gamified
| Study group | Role | What they receive |
|---|---|---|
| study group | Experimental | For 6 weeks, students in study group will receive their routine flipped classroom in addition to gamified activities that they are required to complete before class session. Receives: Other: gamified flipped classroom |
| control group | No intervention | The control group will not receive any intervention only their routine flipped classroom education |
What is being measured
The primary outcome is the main question the study is designed to answer.
changes in students learning motivation score
will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale
Measured: will be measured at baseline and at the end of study (after 6 weeks)
change in skill practice confidence level
confidence scale will be used to used to measure a student's confidence level related to skills performance
Measured: will be measured at baseline and at the end of study (after 6 weeks)
change in nursing students funadamental skill competency
will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale
Measured: will be measured at baseline and at the end of study (after 6 weeks)
changes in students fundamental of nursing knowledge level
3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.
Measured: at baseline and three weeks and 6 weeks of study
Secondary outcomes (1)
intensity of nursing skills preparation
three items which cover how often participants watched the skill video
Measured: will be measured at baseline and at the end of study (after 6 weeks)
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted26 Apr 2021
- Study start22 Apr 2021
- Primary completion20 Jul 2021
- Study completion15 Feb 2022
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Gamified Flipped ClassroomStudies of the same condition, open and under way.
- More trials run by Mansoura UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 128 participants (actual)
Sponsor and investigators
- Lead sponsor
- Mansoura University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, mohamed elsayed hamed elzeky, Mansoura University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT04859192
- Sponsor's protocol ID
- MansouraN
- Status last verified
- Apr 2022
- First submitted
- 19 Apr 2021
- Last updated
- 11 Apr 2022
- Results posted
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Elzeky MEH, Elhabashy HMM, Ali WGM, Allam SME. Effect of gamified flipped classroom on improving nursing students' skills competency and learning motivation: a randomized controlled trial. BMC Nurs. 2022 Nov 16;21(1):316. doi: 10.1186/s12912-022-01096-6.
PubMed 36384544
Study at a glance
From the registry record, last updated by the sponsor on 11 Apr 2022. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence
- ClinicalTrials.gov ID
- NCT04859192
- Acronym / sponsor ID
- MansouraN
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 128 participants (actual)
- Lead sponsor
- Mansoura UniversityUniversity, hospital or other
- Study start
- 22 Apr 2021 (actual)
- Primary completion
- 20 Jul 2021 (actual)
- Study completion
- 15 Feb 2022 (actual)
- First posted
- 26 Apr 2021 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
one of the primary components of effective teaching is student engagement and that engagement is critical for learning
Detailed description
In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| study group | Experimental | Other: gamified flipped classroomFor 6 weeks, students in study group will receive their routine flipped classroom in addition to gamified activities that they are required to complete before class session. |
| control group | No intervention | –The control group will not receive any intervention only their routine flipped classroom education |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (3 listed)
- agree to participate.
- Registered fundamental II in second semester year (2020-2021).
- Have access to network at home.
Key exclusion criteria (1 listed)
- • Previously enrolled in fundamental II course
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| gamified flipped classroommoodle will be gamified | Other | study group |
Primary outcome
changes in students learning motivation score
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale
change in skill practice confidence level
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
confidence scale will be used to used to measure a student's confidence level related to skills performance
change in nursing students funadamental skill competency
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale
changes in students fundamental of nursing knowledge level
Time frame: at baseline and three weeks and 6 weeks of study
3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.
1 secondary outcome
intensity of nursing skills preparation
Time frame: will be measured at baseline and at the end of study (after 6 weeks)
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 11 Apr 2022.
- Derived from this study: PubMed 36384544Elzeky MEH, Elhabashy HMM, Ali WGM, Allam SME. Effect of gamified flipped classroom on improving nursing students' skills competency and learning motivation: a randomized controlled trial. BMC Nurs. 2022 Nov 16;21(1):316. doi: 10.1186/s12912-022-01096-6.
- Individual participant dataSharing planned: No
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing gamified flipped classroom in people with Gamified Flipped Classroom and Education, Nursing Students, run by Mansoura University at 1 site in Egypt.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 11 Apr 2022. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Egypt. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
changes in students learning motivation score (time frame: will be measured at baseline and at the end of study (after 6 weeks)). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT04859192, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Apr 2022.