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Advance Care PlanningNCT04557930

EFFICACY: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists

A study testing Hopewell Hospitalist Video Game in people with Advance Care Planning, run by Dartmouth-Hitchcock Medical Center at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65. Read more about this study

Who is it for?
Any ageHealthy volunteers can take part
Conditions the study is for
Advance Care Planning
What is being tested?
Hopewell Hospitalist Video Game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
163 participants
Where
1 siteUnited States
Study dates
1 Jul 2020to 31 Aug 2021
Phase
Interventional
Are there results?
Yes, posted in the registrySummary in the doctors' view

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Hospital Inclusion Criteria:

  • Value-based delivery model of care (Bundled Payment Care Initiative)
  • Staffed by Sound Physicians for at least 2 quarters
  • Advance care planning billing rate in prior quarter greater than 0 percent
  • Employs a nurse liaison
  • Hospitalist chief approval to approach hospitalists

Hospital Exclusion Criteria:

  • Sound Physicians no longer staffing the hospital
  • Not staffed by Sound Physicians for at least 2 quarters
  • Advance care planning billing rate in prior quarter of 0 percent
  • Does not employ a nurse liaison
  • Hospitalist chief disapproval to approach hospitalists
  • Hospitalist chief does not provide contact information for hospitalists
  • Target number of hospitalists for the "step" has been met or exceeded

Hospitalist Inclusion Criteria:

  • Employed by Sound for at least 2 quarters and staffing an eligible hospital for at least 1 quarter
  • ACP billing rate in prior quarter greater than 0 percent or answers eligibility question affirming use of ACP billing codes
  • Provides informed consent
  • Name matches a name in the contact list for the sample; OR is verified by communication through an employer-based email address
  • Receipt of a functional iPad within study step time frame

Hospitalist Exclusion Criteria:

  • Not employed by Sound for at least 2 quarters and staffing an eligible hospital for at least 1 quarter
  • ACP billing rate in prior quarter of 0 percent or answers eligibility question refusing use of ACP billing
  • Does not provide informed consent
  • Provides consent after the given deadline for consenting
  • Name does not match a name in the contact list for the sample; OR cannot be verified by communication through an employer-based email address
  • Receipt of a nonfunctional iPad within study step time frame
  • If the number of participants who consent per site exceeds targets, then participants who are part-time employees will be preferentially excluded

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Dartmouth Hitchcock Medical Center

    Lebanon, New Hampshire, 03766

Other trials in United States

About this study

Official title: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning Conversations by Hospitalists With Older Adults

Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65. Drawing on the theory of narrative engagement, players assume the persona of a hospitalist and navigate a series of clinical encounters with seriously-ill patients over the age of 65. Players experience the consequences of having (or not having) ACP conversations in a timely fashion. The planned study is a pragmatic stepped-wedge crossover phase III trial testing the efficacy of Hopewell Hospitalist for increasing ACP rates measured by ACP billing frequency.

Read the detailed description

Introduction: Fewer than half of all people in the U.S. have a documented advance care plan, such as an advance directive, despite their importance in ensuring high-quality care at the end-of-life. Hospitalization offers an opportunity for physicians to initiate advance care planning (ACP) conversations. Despite expert recommendations, hospital-based physicians (hospitalists) do not routinely engage in these conversations, reserving them for the critically ill.

The objective of this study is to test the effect of a novel behavioral intervention on the incidence of ACP conversations by hospitalists practicing at a stratified random sample of hospitals drawn from 220 US acute care hospitals staffed by a large, nationwide acute care physician practice with an ongoing ACP quality improvement initiative.

Methods and analysis: We developed Hopewell Hospitalist, a theory-based adventure video game, to modify physicians' attitudes towards ACP conversations, and to increase their motivation for engaging in them. Drawing on the theory of narrative engagement, players assume the persona of Andy Jordan, a hospitalist who accepts a new job in a small town. Through a series of clinical encounters with seriously-ill patients over the age of 65, players experience the consequences of having (or not having) ACP conversations in a timely fashion. The planned study is a pragmatic stepped-wedge crossover phase III trial, testing the efficacy of Hopewell Hospitalist for increasing ACP conversations. We will randomize 40 hospitals to the month (step) in which they receive the intervention. We aim to recruit 30 hospitalists from up to 8 hospitals each step to complete the intervention, playing Hopewell Hospitalist for at least 2 hours on an iPad pre-loaded with the game. The primary outcome is ACP billing for patients age 65 and older managed by participating hospitalists. We hypothesize that the intervention will increase ACP billing in the quarter after dissemination, and have 80% power to detect a 1% absolute increase and 99% power to detect a 3.5% absolute increase.

Ethics and dissemination: Dartmouth's Committee for the Protection of Human Subjects has approved the study protocol, which is registered on clinicaltrials.gov. We will disseminate the results through manuscripts and the trials website. Hopewell Hospitalist will be made available on the iOS Application Store for download, free of cost, at the conclusion of the trial.

Being tested
Hopewell Hospitalist Video Game
Keywords
advance care planning, physician performance, serious games, narrative engagement

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Hopewell Hospitalist Video GameBehavioural

    Hopewell Hospitalist is a customized theory-based adventure video game that uses narrative engagement to educate physician players on advance care planning to increase physicians' likelihood of engaging in and billing for ACP conversations.

Study groups in NCT04557930
Study groupRoleWhat they receive
Usual Care ControlNo interventionThe control arm occurred prior to receipt of the video game intervention. Each hospital group 'crossed over' from control to intervention at a randomized time point based on their assignment to the 'step' of the trial.
Video Game InterventionExperimentalEach hospital group 'crossed over' from control to intervention at a randomized time point. Physicians working at these hospitals, who agreed to participate in the trial, received a study iPad and were asked to play the video game loaded on the iPad for a minimum of 2 hours.
Receives: Behavioral: Hopewell Hospitalist Video Game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Percentage of Patients With Advance Care Planning Bills

    Percentage of advance care planning bills submitted by physicians in the trial for patients over the age of 65 in the period before and after the roll-out of the video game intervention at their hospital. Advance care planning bills are defined as the presence/absence of ACP charges (Medicare billing codes 99497 or 99498) during a patient's hospitalization.

    Measured: 11 months

Secondary outcomes (5)
  1. Percentage of Patients Who Died While in Hospital

    Number of patients who died in the pre-intervention and post-intervention period/total number of patients for both periods

    Measured: 11 months

  2. Percentage of Patients Readmitted in 7 Days

    Number of patients readmitted within 7 days/Total number of patients treated in the pre-intervention and post-intervention periods

    Measured: 11 months

  3. Percentage of Patients Readmitted Within 30-days

    Number of patients readmitted within 30-days/Total number of patients in the pre-intervention and post-intervention periods

    Measured: 11 months

  4. Percentage of Patients Who Received Critical Care

    Number of patients who received critical care while admitted/total number of patients admitted in the pre-intervention and post-intervention periods

    Measured: 11 months

  5. Length of Stay

    Duration of hospitalization for patients treated in the pre-intervention and post-intervention periods

    Measured: 11 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 Sep 2020
  2. Study start1 Jul 2020
  3. Primary completion31 May 2021
  4. Study completion31 Aug 2021

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Crossover
Model description
A stepped wedge crossover trial randomizing physician participants at the group level (i.e., hospital). Each hospital group 'crossed over' from control to intervention at a randomized time point.
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
163 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04557930
Sponsor's protocol ID
STUDY00031186
Other IDs
P01AG019783
Status last verified
Mar 2023
First submitted
11 Sep 2020
Last updated
10 Apr 2023
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: We will share de-identified participant data and supporting information with other researchers upon request to the PI.

Publications

  • Mohan D, MacMartin MA, Chelen JSC, Maezes CB, Barnato AE. Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers. Implement Sci Commun. 2021 Oct 13;2(1):117. doi: 10.1186/s43058-021-00216-8.

    PubMed 34645515
  • Mohan D, O'Malley AJ, Chelen J, MacMartin M, Murphy M, Rudolph M, Barnato A. Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial. BMJ Open. 2021 Mar 22;11(3):e045084. doi: 10.1136/bmjopen-2020-045084.

    PubMed 33753443
  • Mohan D, O'Malley AJ, Chelen J, MacMartin M, Murphy M, Rudolph M, Engel JA, Barnato AE. Using a Video Game Intervention to Increase Hospitalists' Advance Care Planning Conversations with Older Adults: a Stepped Wedge Randomized Clinical Trial. J Gen Intern Med. 2023 Nov;38(14):3224-3234. doi: 10.1007/s11606-023-08297-y. Epub 2023 Jul 10.

    PubMed 37429972

Questions about this trial

What is this clinical trial studying?

A study testing Hopewell Hospitalist Video Game in people with Advance Care Planning, run by Dartmouth-Hitchcock Medical Center at 1 site in United States.

The full registered description is in the About this study section and the official record.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 10 Apr 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Yes. Results are posted in the registry (first posted 28 Feb 2023). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Percentage of Patients With Advance Care Planning Bills (time frame: 11 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04557930, which also lists 3 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 10 Apr 2023.

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