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AmblyopiaNCT03767985

Patching or Gaming as Amblyopia Treatment?

A study testing Dichoptic video game therapy and Occlusion therapy in people with Amblyopia, run by Erasmus Medical Center at 1 site in Netherlands.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. Standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. Read more about this study

Who is it for?
Ages 4 to 55 years
Conditions the study is for
Amblyopia
What is being tested?
Dichoptic video game therapy and Occlusion therapy
Could I receive a placebo?
No, everyone receives an active treatment
How many people
124 participants
Where
1 siteNetherlands
Study dates
18 Dec 2017to 31 Dec 2021
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 4 to 55 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • Amblyopia; an interocular difference in visual acuity of at least 2 logMAR lines.

Who cannot join

  • A non-comitant or large angle constant strabismus >30Prism Dioptres, a neurological disorder, nystagmus, other eye disorders and diminished acuity due to medication, brain damage or trauma.

Trial locations and contacts

1 site in 1 country.

Sjoukje E Loudon, MD, PhD contact

+31(0)624927128

s.loudon@erasmusmc.nl

Netherlands1 site, 1 recruiting
  • Erasmus Medical Center

    Rotterdam, South Holland, 3015 GD

    Aveen Kadhum, Bsc, +31 (0)10 7032103, a.kadhum@erasmusmc.nl

    Emily T.C. Tan, Bsc, +31(0)650032078, e.tan@erasmusmc.nl

    Recruiting

Other trials in Netherlands

About this study

Official title: A Randomised Clinical Trial Objectively Comparing the Effect of Patching Therapy With Video Gaming for Amblyopia

Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. Standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular to improve visual acuity not only in children but also in adults. In this study we aim to compare the standard occlusion therapy with dichoptic video gaming.

Read the detailed description

Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. The standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular. The rationale behind these games is by using dichoptic stimulation, with the contrast of the stimuli presented to the good eye reduced to match the appearance of the same stimuli when shown to the amblyopic eye, suppression can be alleviated. The many studies now conducted, demonstrate improvement in visual acuity with the games, the effect however is limited, but the rate of improvement is higher. In these studies, prescribed patching-time was compared to realised game-time. We have demonstrated in multiple studies that electronically measured compliance is low: on average only 50%.

In this study we aim to compare the effect of patching therapy, using the ODM to objectively measure compliance, with the effect of a novel dichoptic action video game in children as well as in adults. In addition, the adult participants will undergo fMRI scans to document any changes in the visual cortex before and after either therapy.

Conditions
Amblyopia
Being tested
Dichoptic video game therapy, Occlusion therapy
Medical subject headings
Amblyopia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Dichoptic video game therapyOther

    Dichoptic video gaming for 1 hour per week, viewed through the Oculus Rift.

  • Occlusion therapyOther

    Occlusion therapy for 2 hours per day, 7 days a week

Study groups in NCT03767985
Study groupRoleWhat they receive
Occlusion therapyActive comparatorParticipants are prescribed 2 hours of occlusion therapy per day, 7 days a week.
Receives: Other: Occlusion therapy
Dichoptic video game therapyExperimentalParticipants receive dichoptic video game therapy: 1 hour per week at the out-patient clinic under direct supervision.
Receives: Other: Dichoptic video game therapy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Visual Acuity improvement

    Visual Acuity improvement (logMAR units/time period) in children with amblyopia treated with patching therapy vs dichoptic video gaming

    Measured: 24 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted7 Dec 2018
  2. Study start18 Dec 2017
  3. Primary completion24 Jun 2020
  4. Study completion31 Dec 2021 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants are randomized to either the standard patching therapy or the dichoptic video game therapy.
Masking
Single blind
Who is masked
Care provider
Enrolment
124 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03767985
Sponsor's protocol ID
MEC-2016-439
Status last verified
Aug 2021
First submitted
6 Dec 2018
Last updated
25 Aug 2021
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Publications

  • Kadhum A, Tan ETC, Wenner Y, Joosse MV, Loudon SE. Effectiveness of optical treatment in amblyopia and validation of measuring spectacle compliance with the ODM. Ophthalmic Physiol Opt. 2024 Jul;44(5):945-953. doi: 10.1111/opo.13322. Epub 2024 May 17.

    PubMed 38757545
  • Tan ET, Kadhum A, Telleman MA, Treur A, Bruijning J, Loudon SE. How do parents experience patching or dichoptic action video gaming as amblyopia treatment? A qualitative study exploring treatment preferences and information needs to facilitate decision-making. Ophthalmic Physiol Opt. 2023 Jul;43(4):649-659. doi: 10.1111/opo.13132. Epub 2023 Apr 3.

    PubMed 37010918

Questions about this trial

What is this clinical trial studying?

A study testing Dichoptic video game therapy and Occlusion therapy in people with Amblyopia, run by Erasmus Medical Center at 1 site in Netherlands.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 25 Aug 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Netherlands. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Sjoukje E Loudon, MD, PhD (+31(0)624927128, s.loudon@erasmusmc.nl), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Visual Acuity improvement (time frame: 24 weeks). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03767985, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 25 Aug 2021.

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