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Appetitive BehaviorNCT03722251

Active Video-game Playing and Food Intake in Children

A study of Appetitive Behavior, run by Toronto Metropolitan University at 1 site in Canada.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Read more about this study

Who is it for?
Ages 9 to 14 yearsHealthy volunteers can take part
Conditions the study is for
Appetitive Behavior
Could I receive a placebo?
No, everyone receives an active treatment
How many people
27 participants
Where
1 siteCanada
Study dates
6 Apr 2012to 25 May 2015
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 9 to 14 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • healthy boys with no emotional, behavioral or learning problems

Who cannot join

  • Exclusion criteria are children with significant behavioral or emotional difficulties, those with dietary restrictions, or those taking medications.

Trial locations and contacts

1 site in 1 country.

Canada1 site
  • School of Nutrition, Ryerson University

    Toronto, Ontario, M5B 2K3

Other trials in Canada

About this study

Official title: Active Video-game Playing and a Glucose Preload on Food Intake Regulation in Children

The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.

Being tested
Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Keywords
appetite, food intake, active gaming
Medical subject headings
Appetitive Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playingBehavioural

Study groups in NCT03722251
Study groupRoleWhat they receive
Glucose BeverageExperimental50 g of glucose in solution
Receives: Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Control BeverageExperimentalSucralose in solution
Receives: Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Glucose beverage and active video game playingExperimental50 g of glucose in solution and 30 min of active video game playing
Receives: Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
Control Beverage and active video game playingExperimentalSucralose in solution and 30 min of active video game playing
Receives: Behavioral: Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Food Intake (kcal)

    Measured: 30 minutes after treatment

  2. Subjective appetite (mm)

    subjective appetite assessed by motivation-to-eat visual analogue scale. The scale range is between 0 and 100 mm. Higher scores represent higher appetite

    Measured: baseline and then 15, 30, and 60 minutes after preload consumption

Secondary outcomes (1)
  1. Subjective Mood (mm)

    Measured using visual analogue scale (mm). Each VAS is a 100 mm line where they will place a pencil mark to describe their feelings.

    Measured: baseline and then 15, 30, and 60 minutes after preload consumption

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Oct 2018
  2. Study start6 Apr 2012
  3. Primary completion25 May 2015
  4. Study completion25 May 2015

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Crossover
Model description
Repeated measures cross-over design.
Masking
Single blind
Who is masked
Participant
Enrolment
27 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03722251
Sponsor's protocol ID
REB: 2012-120-1
Status last verified
Oct 2018
First submitted
25 Oct 2018
Last updated
29 Oct 2018
Results posted
No
FDA-regulated drug
No
Individual data sharing
Undecided: Data will be shared upon request.

Questions about this trial

What is this clinical trial studying?

A study of Appetitive Behavior, run by Toronto Metropolitan University at 1 site in Canada.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 29 Oct 2018. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Food Intake (kcal) (time frame: 30 minutes after treatment). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 29 Oct 2018.

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