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AggressionNCT03430973

Aggressive Driving and Road Rage: A Driving Simulation Experiment.

A study testing Videos, Bumper stickers and Alcohol-related cues in people with Aggression, run by Ohio State University at 1 site in United States.

Terminated

Stopped early. The study ended before it was planned to and will not resume.

Official record
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Trial summary

Driving a car is the most dangerous behavior most people engage in every day. According to the World Health Organization, about 1.25 million people die each year as a result of road traffic crashes, and they are the leading cause of death among 15 to 29 year olds. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Aggression
What is being tested?
Videos, Bumper stickers and Alcohol-related cues
Could I receive a placebo?
No, everyone receives an active treatment
How many people
85 participants
Where
1 siteUnited States
Study dates
20 Oct 2015to 1 Dec 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Participants will be adults recruited from Central Ohio (Franklin County) through advertisements (e.g., newspaper, Internet).
  • Participants' ages will vary depending on the experiment. 18 and older for Experiment 1; 18-21 for Experiments 2-4 and 6-7; 21+ for Experiment 5
  • All participants must have a current driver license.

Who cannot join

  • Participants who have motion sickness will be excluded.

Trial locations and contacts

1 site in 1 country.

United States1 site
  • The Ohio State University Driving Simulation Laboratory

    Columbus, Ohio, 43212

Other trials in United States

About this study

Official title: Driving Simulation Experiments of Aggressive Driving and Road Rage

Driving a car is the most dangerous behavior most people engage in every day. According to the World Health Organization, about 1.25 million people die each year as a result of road traffic crashes, and they are the leading cause of death among 15 to 29 year olds. According to the National Highway Traffic Safety Administration, 37,461 Americans were killed in motor vehicle crashes in 2016 - about 103 per day. Although there are several causes of traffic crashes (e.g., texting, alcohol consumption, inclement weather), the leading cause is aggressive driving. In the United States, aggressive driving accounts for more than half of all traffic fatalities. Thus, aggressive driving is an important applied health topic, especially for young drivers.

Read the detailed description

Experimental studies are needed to draw inferences about the causes of aggressive driving. Only six driving simulation experiments have been conducted, and one of these experiment was conducted by the investigators (Bushman, Kerwin, Whitlock, \& Weisenberger, 2017).

The proposed research will test the effects of seven situational risk factors: (1) racing video games (Experiment 2), (2) racial bumper stickers (i.e., "Black Lives Matter" bumper stickers for white motorists vs. "All Lives Matter" bumper stickers for black motorists; Experiment 3), (3) political bumper stickers (i.e., "Donald Trump for President 2016" for Democrat motorists vs. "Hillary Clinton for President 2016" for Republican motorists; Experiment 4), (4) alcohol-related cues (i.e., a case of beer vs. water on the passenger seat; Experiment 5), (5) music with violent lyrics (Experiment 6), (6) music with an upbeat tempo (Experiment 6), and (7) roadside trash (Experiment 7). The proposed research will also test the effects of five situational protective factors: (1) racial bumper stickers (i.e., "Black Lives Matter" for black motorists vs. "All Lives Matter" for white motorists; Experiment 3), (2) political bumper stickers (i.e., "Donald Trump for President 2016" for Republican motorists vs. "Hillary Clinton for President 2016" for Democrat motorists; Experiment 4), (3) music with prosocial lyrics (Experiment 6), (4) music with a calm tempo (Experiment 6), and (5) roadside vegetation (Experiment 7).

Conditions
Aggression
Being tested
Videos, Bumper stickers, Alcohol-related cues, Music, Roadside vegetation
Keywords
aggressive driving; road rage
Medical subject headings
Aggression, Road Rage

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • VideosBehavioural

    Videos depicting various aggressive driving and road rage behaviors.

  • Bumper stickersBehavioural

    Bumper stickers hypothesized to increase or decrease aggressive driving.

  • Alcohol-related cuesBehavioural

    Also called beer water

    Case of beer or water on passenger seat.

  • MusicBehavioural

    Lyrics and tempo of music will be manipulated to increase or decrease aggressive driving.

  • Roadside vegetationBehavioural

    The roadside will contain trash to increase aggressive driving, or vegetation to decrease aggressive driving. There is also a control group.

  • Video gameBehavioural

    Participants will play a racing or neutral video game before driving in the simulator.

Study groups in NCT03430973
Study groupRoleWhat they receive
Experiment 1ExperimentalThe purpose of Experiment 1 is to develop a standardized measure of aggressive driving for driver simulation experiments. After giving their consent, participants (N=200) will complete several personal variables (i.e., gender, age, driving experience, driving frequency, trait anger, self-reported aggressive and prosocial driving). Next, participants will watch several short videos of aggressive driving (e.g., speeding, tailgating, driving on shoulder), and road rage (e.g., hitting another vehicle or pedestrian). Participants will indicate whether the driver's behavior was aggressive (yes, no), and will rate how aggressive it was on an 11-point scale (0=not at all aggressive to 10=extremely aggressive). A debriefing will follow.
Receives: Behavioral: Videos
Experiment 2ExperimentalExperiment 2 tests whether participants actually drive more aggressively after a playing a violent or nonviolent racing video game. After giving their consent, participants (N=60, n=30 each group) will complete the same personal variables as in Experiment 1, and will report the video games they play. Next, participants will be randomly assigned to play one of two types of video games for 20 minutes: (1) violent racing video game, (2) nonviolent racing game, or (3) a neutral game. After participants complete the driving scenario, participants will complete measures of state and hostile appraisals. A debriefing will follow.
Receives: Behavioral: Video game
Experiment 3ExperimentalExperiment 3 tests the effects of racial bumper stickers on black and white participants. After giving their consent, participants (N=120; n=60 black, n=60 white) will complete the personal variables (see Experiment 1), the race IAT, and report their political party. Some cars in the driving scenario will contain bumper stickers. Experiment 3 contains four conditions: (1) white participants / "All Lives Matter" stickers, (2) black participants / "All Lives Matter" stickers, (3) white participants / "Black Lives Matter" stickers, (4) black participants / "Black Lives Matter" stickers. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will report their attitudes toward the #BLM and #ALM movements. A debriefing will follow.
Receives: Behavioral: Bumper stickers
Experiment 4ExperimentalExperiment 4 tests the effects of political bumper stickers on aggressive driving in Republicans versus Democrats. After giving their consent, participants (N=120; n=60 Republicans, n=60 Democrats) will complete the personal variables (see Experiment 1). Some cars in the driving scenario will contain bumper stickers. Experiment 4 has four conditions: (1) Republicans / "Donald Trump for President 2016" stickers, (2) Republicans / "Hillary Clinton for President 2016" stickers, (3) Democrats / "Donald Trump for President 2016" stickers, (4) Democrats / "Hillary Clinton for President 2016" stickers. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will report their attitudes toward Trump and Clinton. A debriefing will follow.
Receives: Behavioral: Bumper stickers
Experiment 5ExperimentalExperiment 5 tests whether alcohol-related cues can increase aggressive driving. After giving their consent, participants (N=40) will complete the personal variables (see Experiment 1). Next, participants will be randomly assigned to one of two conditions: (1) 12-pack of beer on passenger seat, or (2) 12-pack of sparkling water on passenger seat. Participants will be told that the object on the seat is part of a different experiment that the other experimenter forgot to clean up, which they should ignore it. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.
Receives: Behavioral: Alcohol-related cues
Experiment 6ExperimentalExperiment 6 will test the effects of music with aggressive versus prosocial lyrics on aggressive driving. The tempo of the music will also be manipulated because it might influence arousal levels. After giving their consent, participants (N=150, n=30 per group) will complete the personal variables (see Experiment 1). Music will be played over the car's sound system. Participants will be randomly assigned to one of five conditions: (1) violent lyrics / upbeat tempo, (2) violent lyrics / calm tempo, (3) prosocial lyrics / upbeat tempo, (4) prosocial lyrics / calm tempo, or (5) no music control. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.
Receives: Behavioral: Music
Experiment 7ExperimentalExperiment 7 tests whether roadside vegetation can reduce aggression in frustrated drivers. After giving their consent, participants (N=90, n=30 per group) will complete the personality variables (see Experiment 1). Next, they will complete the Enjoyment of Nature Scale (Cheng \& Moore, 2012), which contains 7 items (e.g., "I like to see wild flowers in nature" and "Being in the natural environment makes me feel peaceful"; 1=strongly disagree to 5= strongly disagree; Cronbach =.87). Next, participants will be randomly assigned to one of three driving scenarios: (1) roadside vegetation, (2) trash, or (3) control (no roadside vegetation / no trash). After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.
Receives: Behavioral: Roadside vegetation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Aggressive driving behavior

    The two primary measures of aggressive driving will be tailgating and speeding. Tailgating measures are based on the number of seconds between the participant's car and the car in front of them: (1) 4-second rule (recommended for speeds above 30 MPH, in heavy traffic, or when there are many obstacles, as in the present driving scenario), (2) 3-second rule (dangerous), and (3) 2-second rule (extremely dangerous). Average speed is a poor measure of speeding because it depends heavily on random influences. Instead, a relatively high-speed cutoff (e.g., 50 MPH) will be used before averaging because it removes the variability due to traffic. Other measures of aggressive driving include off-road driving (e.g., crossing the double solid yellow lines into oncoming traffic, driving on the shoulder), horn honking, verbal aggression, and aggressive gestures (e.g., giving another driver the middle finger). Measures of aggressive driving will be combined to reduce Type I errors.

    Measured: Observed in driving scenario during the experimental session

  2. Road rage

    The four primary measures of road rage will be colliding into other vehicles, motorcyclists, bicyclists, and pedestrians. Acts of road rage are expected to occur far less frequently than acts of aggressive driving. Acts of road rage will be combined to reduce Type I errors.

    Measured: Observed in driving scenario during the experimental session, up to one hour.

Secondary outcomes (2)
  1. State anger

    In the proposed research, state anger will be measured using the State Anger Scale (Spielberger, 1988), which contains 15 items (e.g., "I feel angry") that are rated on a 4-point scale (1 = Not at all; 2 = Somewhat; 3 = Moderately so; 4 = Very much so; Cronbach = .93).

    Measured: Immediately after completing driving scenario, during the experimental session, up to one hour.

  2. Hostile attributions

    Research has shown that the hostile attribution bias can influence appraisal and decision processes. The hostile attribution bias is the tendency to perceive ambiguous actions by others as aggressive. For example, if a driver cuts you off, a hostile attribution would be that the driver did it purposely (not accidentally). Research has shown that attributing causality to an offending driver predicts aggressive driving. In the proposed research, we will measure whether people assign blame to other drivers using a measure successfully used in previous research. For each provocative event, participants will be asked whether the actions of the other driver were intentional or accidental. For example, "Do you think the other driver deliberately cut you off?" vs. "I think the other driver cut me off by accident" (1=Not at all to 7=Very much so). In Experiments 2-4, 6-7, we expect hostile appraisals to be positively related to aggressive driving. This measure is not included in Experiment 5.

    Measured: Immediately after completing driving scenario, during the experimental session, up to one hour.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Feb 2018
  2. Study start20 Oct 2015
  3. Primary completion1 Dec 2025
  4. Study completion1 Dec 2025

Why it stopped: Lack of funding.

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Factorial
Model description
Seven driving simulation experiments on aggressive driving and road rage (see descriptions above).
Masking
None (open label)
Enrolment
85 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03430973
Sponsor's protocol ID
2018B0081
Status last verified
Dec 2025
First submitted
23 Jan 2018
Last updated
19 Dec 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Data set and syntax will be posted to figshare.com

Publications

  • Bushman, B. J., Kerwin, T., Whitlock, T., & Weisenberger, J. M. (2017). The weapons effect on wheels: Motorists drive more aggressively when there is a gun in the vehicle. Journal of Experimental Social Psychology, 73, 82-85. doi:10.1016/j.jesp.2017.06.007

  • Cheng, J. C., & Monroe, M. C. (2012). Connection to nature: Children's affective attitude toward nature. Environment and Behavior, 44(1), 31-49. doi:10.1177/0013916510385082

  • Spielberger, C. D. (1988). State-trait anger expression inventory: STAXI professional manual. Odessa, FL: Psychological Assessment Resources.

  • Wickens CM, Wiesenthal DL, Flora DB, Flett GL. Understanding driver anger and aggression: attributional theory in the driving environment. J Exp Psychol Appl. 2011 Dec;17(4):354-70. doi: 10.1037/a0025815. Epub 2011 Oct 10.

    PubMed 21988326

Questions about this trial

What is this clinical trial studying?

A study testing Videos, Bumper stickers and Alcohol-related cues in people with Aggression, run by Ohio State University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: stopped early, as of the sponsor's last update on 19 Dec 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was stopped early (reason given: Lack of funding.). Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Aggressive driving behavior (time frame: Observed in driving scenario during the experimental session). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03430973, which also lists 4 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 19 Dec 2025.

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