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Duchenne Muscular DystrophyNCT02891434

Analysis of a Virtual Reality Task in Patients With Duchenne Muscular Dystrophy

A study testing Acquisition on TouchScreen, Acquisition on Kinect and Acquisition on LeapMotion in people with Duchenne Muscular Dystrophy, run by University of Sao Paulo at 1 site in Brazil.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The task consists in reach as much bubbles as they can, the bubbles appear on the screen of the computer and should be reached in 10 seconds. To accomplish that, three different devices will be used: (1) Kinect for Windows Microsoft - which consists of a sensor that captures body movements (including upper limbs). Read more about this study

Who is it for?
Ages 9 to 34 years, men onlyHealthy volunteers can take part
Conditions the study is for
Duchenne Muscular Dystrophy
What is being tested?
Acquisition on TouchScreen, Acquisition on Kinect and Acquisition on LeapMotion
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
120 participants
Where
1 siteBrazil
Study dates
Feb 2016to Dec 2016
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 9 to 34 years
  • Men only
  • Healthy volunteers accepted
  • Child, Adult

Who may be able to join

  • diagnosis of DMD.

Who cannot join

  • presence disorders in cognitive function that would prevent comprehension of the experimental instruction.

Trial locations and contacts

1 site in 1 country.

Brazil1 site
  • Escola de Artes,Ciencias e Humanidades da Universidade d Sao Paulo

    São Paulo, São Paulo, 03828-000

Other trials in Brazil

About this study

Official title: Analysis of Interaction of Different Devices in a Virtual Reality Task in Patients With Duchenne Muscular Dystrophy

The task consists in reach as much bubbles as they can, the bubbles appear on the screen of the computer and should be reached in 10 seconds. To accomplish that, three different devices will be used: (1) Kinect for Windows Microsoft - which consists of a sensor that captures body movements (including upper limbs). And (2) the Leap Motion (LMCH, Leap Motion, Inc., San Francisco, CA, USA), and (3) Touch Screen. To describe motor impairments was used the Motor Function Measure Scale; Scale Vignos and Scale Egen Klassifikation;

Read the detailed description

To evaluate the performance of interaction devices was used a computer game proposed by the Department of Information Systems, University of São Paulo. Chosen due to its low cognitive demands, ease and adaptability for use in people with DMD. The program, offers a task designed to measure various neuropsychological aspects of planning, execution, spatial organization, which involves the operation of the intention to move to achieve a virtual object and the planning of this action.

Considering different interfaces, opted for three interfaces. Two of theme without physical contact, represented by (1) Kinect for Windows Microsoft - which consists of a sensor that captures body movements (including upper limbs). And (2) the Leap Motion (LMCH, Leap Motion, Inc., San Francisco, CA, USA) - virtual interface by means of a sensor, in which there is also no need to touch or physical contact , but its catchment area is focused only on hands and fingers. In addition, an interface that required physical contact -Touch Screen - a sensitive monitor to touch the computer screen itself. The use of interfaces with and without physical contact are interesting to identify the functionality of the devices.

Therefore, the game presented 126 bubbles arranged in rows and columns . The goal was that the participant could achieve (changing color) the largest number of bubbles during 10 seconds, thereby defining a range zone for the specified time.

After defining the scope zone, the therapist established a red target bubble, which was chosen in the center of bottom of range line. The participant should play this target bubble using one of the devices, Touch Screen, Kinect and Leap Motion. After touch of target bubble, the game had another red bubble in a random position, within range of area. After reaching the random bubble, the bubble target was displayed again, and so on. The game features red bubbles within the range area, and sometimes out of range, thus creating a higher degree of difficulty and to encourage participants to challenge their limits.

The Participants were divided into groups which performed the tasks with different interaction devices, more virtual feature (not touch the computer using Kinect or leap motion) or real (to touch the computer screen).

Being tested
Acquisition on TouchScreen, Acquisition on Kinect, Acquisition on LeapMotion
Keywords
Duchenne muscular dystrophy, motor learning, motor abilities
Medical subject headings
Muscular Dystrophy, Duchenne

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Acquisition on TouchScreenDevice

    Participants performed acquisition and retention on TouchScreen, transfer 1 on Kinect and transfer 2 on LeapMotion.

  • Acquisition on KinectDevice

    Participants performed acquisition and retention on Kinect, transfer 1 on TouchScreen and transfer 2 on LeapMotion.

  • Acquisition on LeapMotionDevice

    Participants performed acquisition and retention on LeapMotion, transfer 1 on TouchScreen and transfer 2 on Kinect.

Study groups in NCT02891434
Study groupRoleWhat they receive
Acquisition on TouchScreenExperimentalSubjects practice the task and retention TouchScreen, transfer 1 on LeapMotion and transfer 2 on Kinect
Receives: Device: Acquisition on TouchScreen
Acquisition on KinectExperimentalSubjects practice the task and retention Kinect, transfer 1 on TouchScreen and transfer 2 on LeapMotion.
Receives: Device: Acquisition on Kinect
Acquisition on LeapMotionExperimentalSubjects practice the task and retention LeapMotion, transfer 1 on TouchScreen and transfer 2 on Kinect.
Receives: Device: Acquisition on LeapMotion
Acquisition on TouchScreen Control GroupActive comparatorSubjects practice the task and retention TouchScreen, transfer 1 on LeapMotion and transfer 2 on Kinect
Receives: Device: Acquisition on TouchScreen
Acquisition on Kinect Control GroupActive comparatorSubjects practice the task and retention Kinect, transfer 1 on TouchScreen and transfer 2 on LeapMotion.
Receives: Device: Acquisition on Kinect
Acquisition on LeapMotion Control GroupActive comparatorSubjects practice the task and retention LeapMotion, transfer 1 on TouchScreen and transfer 2 on Kinect.
Receives: Device: Acquisition on LeapMotion

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Motor performance improvement in a virtual Timing Coincident task, with better performance on the LeapMotion compared to TouchScreen and Kinect.

    Analysis of the motor performance using a virtual Coincident timing task in different devices to compare wether a task with or without contact promote better performance for people with Duchenne Muscular Dystrophy

    Measured: 3 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted7 Sep 2016 (estimated)
  2. Study startFeb 2016
  3. Primary completionOct 2016
  4. Study completionDec 2016

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
120 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02891434
Sponsor's protocol ID
248/15
Status last verified
Apr 2017
First submitted
17 Aug 2016
Last updated
11 Apr 2017
Results posted
No
Data monitoring committee
No
Individual data sharing
Undecided

Publications

  • de Freitas BL, da Silva TD, Crocetta TB, Massetti T, de Araujo LV, Coe S, Dawes H, Caromano FA, Monteiro CBM. Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy-A Randomized Controlled Trial. Front Neurol. 2019 Jan 29;10:24. doi: 10.3389/fneur.2019.00024. eCollection 2019.

    PubMed 30761066

Questions about this trial

What is this clinical trial studying?

A study testing Acquisition on TouchScreen, Acquisition on Kinect and Acquisition on LeapMotion in people with Duchenne Muscular Dystrophy, run by University of Sao Paulo at 1 site in Brazil.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 11 Apr 2017. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Brazil. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Motor performance improvement in a virtual Timing Coincident task, with better performance on the LeapMotion compared to TouchScreen and Kinect. (time frame: 3 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT02891434, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Apr 2017.

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