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Adolescent BehaviorNCT02578147

JUEGA: A Fun Study for Hispanic/Latino Adolescent Girls

A study testing Mighty Girls and Game Girls in people with Adolescent Behavior, run by University of Miami at 1 site in United States.

Terminated

Stopped early. The study ended before it was planned to and will not resume.

Official record
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Trial summary

The purpose of this study is to have girls play new computer games designed for middle school children and not yet available to the public. The investigator wants to know what girls think about these games. Read more about this study

Who is it for?
Ages 11 to 14 years, women onlyHealthy volunteers can take part
Conditions the study is for
Adolescent Behavior
What is being tested?
Mighty Girls and Game Girls
Could I receive a placebo?
No, everyone receives an active treatment
How many people
552 participants
Where
1 siteUnited States
Study dates
Sep 2015to Dec 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 11 to 14 years
  • Women only
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • English Speaking
  • enrolled in 7th grade at a participating school

Who cannot join

  • developmental delay

Trial locations and contacts

1 site in 1 country.

United States1 site
  • School of Nursing and Health Studies

    Coral Gables, Florida, 33146

Other trials in United States

About this study

The purpose of this study is to have girls play new computer games designed for middle school children and not yet available to the public. The investigator wants to know what girls think about these games. The investigator also wants to learn about the health behavior of 7th grade girls of Hispanic/Brazilian/Latino origin, and the investigators want to test the Mighty Girls program in Miami. Half of the girls in JUEGA will be given the Mighty Girls program and the investigators want to know if this program reduces behavior that puts girls at risk for having sex, drinking, and using drugs. The program tries to reduce this risk by helping girls learn skills to make wise choices, even when their friends have other ideas or want them to make more risky choices This goal is important because US statistics indicate that Hispanic teens are at risk for teen pregnancy and Miami has one of the highest HIV and AIDS rates in the United States. The investigator wants to find out whether the Mighty Girls program is as effective in Miami-Dade County Public Schools as it was when tested in one of Orlando's Orange County Public Schools.

Being tested
Mighty Girls, Game Girls
Keywords
risky sexual behavior, early intervention, adolescent pregnancy
Medical subject headings
Adolescent Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Mighty GirlsBehavioural

  • Game GirlsBehavioural

Study groups in NCT02578147
Study groupRoleWhat they receive
Mighty GirlsExperimentalGirls in this group complete 3 different activities after school: 6 classroom sessions, 4 DRAMA-RAMA game play sessions, and 4 short game experience surveys. Classroom sessions are 1 hour long, 3 days a week for 2 weeks. Topics include: goal setting, choices and their effects; defining what makes a behavior risky; learning how to not get talked into doing risky things by friends (e.g., going to a party at a house where parents are not home); and learning to be critical of TV shows and other media that make it seem like lots of teens are having sex. These sessions teach girls skills and strategies that help them score game points in DRAMA-RAMA. These are important skills and strategies that they can use in everyday life to make wise choices. Classroom sessions are designed to be fun.
Receives: Behavioral: Mighty Girls
Game GirlsActive comparatorGirls in this group take part in activities that can be done from home or anywhere they have Wi-Fi access: 4 Science Valley game play sessions and 4 short game experience surveys. Science Valley is a web based game in which girls explore a virtual world and experiment with objects in this world using a computer, tablet or cell phone. Girls will play this game for about 20-30 minutes. There are no classroom sessions required to be able to play Science Valley. Science Valley is designed to be fun and to give girls a chance to build skills important to doing well in school: her problem solving and critical thinking skills. Girls will be given a link to use to access Science Valley on the internet. At the end of the game, they do a short game experience survey that asks questions about how easy, how hard, how fun etc. it was to play Science Valley. This survey will appear on the screen at the end of the Science Valley game play session.
Receives: Behavioral: Game Girls

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in sexual intentions from baseline (pre-intervention)

    Sexual intentions are defined as the change in a score from 1 (definitely not) to 4 (definitely yes) to engage in sexual intercourse in the near future on an electronic survey.

    Measured: baseline, 3 months, 12 months, 24 months

  2. Change in risky sexual behavior from baseline (pre-intervention)

    Risky sexual behavior is defined as the change in the percentage of participants reporting yes for engaging in heavy petting and percentage reporting yes for engaging in vaginal intercourse on an electronic survey.

    Measured: baseline, 3 months, 12 months, 24 months

Secondary outcomes (5)
  1. Change in sexual intentions from baseline (pre-intervention) as affected by the change in peer resistance self-efficacy

    Peer resistance self-efficacy is defined as the change in a score from 1 (disagree strongly) to 4 (agree strongly) to resist peer pressure to engage in sexual behavior and/or put oneself at risk to be exposed to other teens engaging in risky sexual behavior on an electronic survey.

    Measured: baseline, 3 months, 12 months, 24 months

  2. Change in sexual intentions from baseline (pre-intervention) as affected by implementation quality

    Implementation quality is defined as the amount of participant engagement, intervener engagement, quality of intervener delivery, and content adherence (fidelity) on a score of 0 to 100.

    Measured: baseline, 3 months, 12 months, 24 months

  3. Change in risky sexual behavior from baseline (pre-intervention) as affected by the change in peer resistance self-efficacy

    Peer resistance self-efficacy is defined as the change in a score from 1 (disagree strongly) to 4 (agree strongly) to resist peer pressure to engage in sexual behavior and/or put oneself at risk to be exposed to other teens engaging in risky sexual behavior on electronic survey.

    Measured: baseline, 3 months, 12 months, 24 months

  4. Change in risky sexual behavior from baseline (pre-intervention) as affected by implementation quality

    Implementation quality is defined as the amount of participant engagement, intervener engagement, quality of intervener delivery, and content adherence (fidelity) on a score of 0 to 100.

    Measured: baseline, 3 months, 12 months, 24 months

  5. Costs of implementation of the intervention

    Costs of implementation are defined as participant transportation home from school intervention site; participant snacks; intervener salary (training, delivery, commuting time); intervention supplies, materials, and equipment; support from school personnel at the study site.

    Measured: 4 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 Oct 2015 (estimated)
  2. Study startSep 2015
  3. Primary completionDec 2018
  4. Study completionDec 2018

Why it stopped: Funding not available to continue enrollment beyond study completion date.

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
552 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02578147
Sponsor's protocol ID
20140697
Other IDs
R01NR014851
Status last verified
Sep 2019
First submitted
14 Oct 2015
Last updated
2 Oct 2019
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Mighty Girls and Game Girls in people with Adolescent Behavior, run by University of Miami at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: stopped early, as of the sponsor's last update on 2 Oct 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was stopped early (reason given: Funding not available to continue enrollment beyond study completion date.). Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in sexual intentions from baseline (pre-intervention) (time frame: baseline, 3 months, 12 months, 24 months). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 2 Oct 2019.

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